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Old Aug 24, 2005, 10:43 PM // 22:43   #1
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Default Throw Weapon skill

Throw Weapon
No Attribute
10 Energy
60 second recharge

Throw your currently weilded weapon at target foe. If this attack hits, it deals 4x the damage from a normal weapon swing. You lose your weapon for all of eternity after using this skill.
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Old Aug 24, 2005, 10:47 PM // 22:47   #2
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YEAH, let's throw my Gold Max Sundering Stormbow of Fortitude 10/10 +30 hp at the enemy! Wait...

This is GW, not FF.
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Old Aug 24, 2005, 11:04 PM // 23:04   #3
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Something for PvE warriors to 'pwn' people with in PvP?

It'd be oh so easy to stock up on max damage weapons from collectors to do this with, and any max damage drops would work too.

Weapon skills trigger strength, so we're looking at about-

Swords:
12.64-25.27 damage @16 attribute
+15% customization
+15% while ______
x4
~65-135 damage
@10 Strength
~73-148 damage at a 60 AL target.

And those're just swords. Imagine an axe throw critical hit under the same conditions. You're looking at around 200 damage in that case.

Last edited by Mercury Angel; Aug 24, 2005 at 11:08 PM // 23:08..
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Old Aug 24, 2005, 11:21 PM // 23:21   #4
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Essentially this will mean that warriors will buy cheap max-near max weapons and chuck them nonstop. Pfff.
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Old Aug 24, 2005, 11:29 PM // 23:29   #5
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Wow. What a horrible idea. This isn't even worthy of my stamp.

Maybe... Just maybe if you lost it for a while, and then regained it. But still, no.
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Old Aug 25, 2005, 03:36 AM // 03:36   #6
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it would be pretty expensive though, to buy like 50 weps to throw, but at least it might give my warrior some use for the crap drops that i often get.
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Old Aug 25, 2005, 05:08 AM // 05:08   #7
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Ok, make it so you can put a homing device on your weapon and retrieve it after the end of the match.

Attatch Homing Device
No Attribute
5 Energy
10 second recharge

The currently weilded weapon is implanted with a homing device which allows for recovery of the weapon at the end of a match in which it was thrown.
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Old Aug 25, 2005, 05:11 AM // 05:11   #8
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ok, here is another one:

Retrieve Weapon : Charge at targeted enemy, running 100% faster than normal and removing all movement imparities. When in melee range of enemy, you attempt a grab for a previously thrown weapon. If a weapon is successfully retrieved, regular weapon damage is dealt and target foe suffers a deep wound and bleeding for 20 seconds.

10 Energy, 0 casting time, 60 second recharge
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Old Aug 25, 2005, 05:25 AM // 05:25   #9
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well, what if say u throw a wep in pvp, and the guy leaves just for the heck of it just to annoy the user,
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Old Aug 25, 2005, 06:06 AM // 06:06   #10
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Quote:
Originally Posted by The milk shake
well, what if say u throw a wep in pvp, and the guy leaves just for the heck of it just to annoy the user,
Then your team will have a better chance at winning.
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Old Aug 25, 2005, 06:49 AM // 06:49   #11
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Quote:
Originally Posted by anti_z3r0
Then your team will have a better chance at winning.
And you will have lost a good weapon, as you will have no way of retrieving it now.

Retrieve Weapon is just as bad as Throw Weapon, they're just too overpowered and don't add anything. Bleeding AND Deep Wound? 100% run faster? What are you trying to do, make a Limit Break in this game?

Please tell me you're joking.
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Old Aug 25, 2005, 06:52 AM // 06:52   #12
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Well, if you want your weapon back, you will run pretty fast to get it when in battle.

If you pull an axe out of someone's head, that will leave a pretty deep wound and it will be bleeding.


No one made you bring an awesome weapon into pvp
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Old Aug 25, 2005, 06:54 AM // 06:54   #13
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Quote:
Originally Posted by anti_z3r0
If you pull an axe out of someone's head, that will leave a pretty deep wound and it will be bleeding.
If there is an axe in someone's head, they'll die. GW isn't meant to be realistic. Now stop with this idea.
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